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CHANGELOG.md - Bugdom-vita and Bugdom version history.BUILD.md - How to build Bugdom VPK on Linux.A third level of detail has been added between high and low.Settings have been added to allow reversing camera and flight controls.Controller navigation has been added to all menus and most cheat codes.There are only 3 save slots, but you can back up the files from this directory to effectively have more. This is simply a port of excellent work, so new features are beyond the scope of this project (unless they are straightforward and Vita-specific). If you notice any bugs (.), please feel free to open an issue. The levels are a bit slow to load, typically taking ~15s. Overall the port seems to run quite smoothly. Here's the official strategy guide for the game: Pangea Software's official Bugdom cheat page has maps of the levels: In gameįor all in-game cheats, you must simultaneously hold down the left and right shoulder buttons ( L1+R1) along with a given key. Hold down L1 and R1 and select the START icon to bring up a level select dialog. The following have been implemented: In main menu Controls and cheatsĬontrols are the same as they were implemented by the help (nut) item in the main menu explains them.Ĭheats have been given new controls. Once you have libshaccg.suprx, you can then download and install the Bugdom VPK from the release page.
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Therefore, you must first install libshaccg.suprx for instructions see. The Vita port uses Rinnegatamante's VitaGL library. For more information on the history of Bugdom and rewrite, see. This is a port of Pangea Software's Bugdom to PlayStation Vita, based on the modern version of Bugdom written by Iliyas Jorio.
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